41 cards found.

Agonizing Memories

Sorcery {2}{B}{B} (4)

Look at target player's hand and choose two cards from it. Put them on top of that player's library in any order.
In the aftermath of war, when the slaying is long done, the greatest miseries come home to roost.

Illus. Adam Rex


Color Identity: B,Black

Bloodied Ghost

Creature Spirit   3 / 3   {1}{W/B}{W/B} (3)

Flying
Bloodied Ghost enters the battlefield with a -1/-1 counter on it.
"Only a knife left for a fortnight in the hollow of a ghastbark tree can inflict a wound so grave."
—Kithkin superstition



Color Identity: B,W,White,Black
Printings:
Eventide (Uncommon)

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Formats:

Brass-Talon Chimera

Artifact Creature Chimera   2 / 2   {4} (4)

First strike
Sacrifice Brass-Talon Chimera: Put a +2/+2 counter on target Chimera creature. It gains first strike. (This effect lasts indefinitely.)



Color Identity:
Printings:
Visions (Uncommon)

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Formats:

Cloud Djinn

Creature Djinn   5 / 4   {5}{U} (6)

Flying
Cloud Djinn can block only creatures with flying.
As elusive as the footprint of a djinn
—Suq'Ata expression



Color Identity: U,Blue
Printings:
Weatherlight (Uncommon)

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Crackleburr

Creature Elemental   2 / 2   {1}{U/R}{U/R} (3)

{U/R}{U/R}, {t}, Tap two untapped red creatures you control: Crackleburr deals 3 damage to any target.
{U/R}{U/R}, {q}, Untap two tapped blue creatures you control: Return target creature to its owner's hand. ({q} is the untap symbol.)



Color Identity: R,U,Red,Blue
Printings:
Eventide (Rare)

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Crystal Golem

Artifact Creature Golem   3 / 3   {4} (4)

At the beginning of your end step, Crystal Golem phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)
"Once, a wealthy king commissioned an artificial creature to be crafted from the royal treasury, thinking it a clever ploy to have the jewels guard themselves."
—Azeworai, "The Golem's Wish"



Color Identity:
Printings:
Mirage (Uncommon)

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Damping Matrix

Artifact {3} (3)

Activated abilities of artifacts and creatures can't be activated unless they're mana abilities.
The priests tried cursing it. The mages tried dispelling it. In the end, they all obeyed it.



Color Identity:
Printings:
Mirrodin (Rare)

Foreign Names:

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Dramatic Entrance

Instant {3}{G}{G} (5)

You may put a green creature card from your hand onto the battlefield.
Some things aren't worth waiting for.



Color Identity: G,Green
Printings:
Shadowmoor (Rare)

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Emberwilde Djinn

Creature Djinn   5 / 4   {2}{R}{R} (4)

Flying
At the beginning of each player's upkeep, that player may pay {R}{R} or 2 life. If the player does, they gain control of Emberwilde Djinn.
A hefty price is no guarantee of quality merchandise.

This card is on the reserved list.


Color Identity: R,Red
Printings:
Mirage (Rare)

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Formats:

Fire Tempest

Sorcery {5}{R}{R} (7)

Fire Tempest deals 6 damage to each creature and each player.



Color Identity: R,Red
Printings:
Starter 1999 (Rare)

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Formats:

Flow of Ideas

Sorcery {5}{U} (6)

Draw a card for each Island you control.
"Beware the merrows, whose envy and covetousness surpasses even that of the ravenous whirlpools where they dwell."
—The Book of Other Folk



Color Identity: U,Blue
Printings:
Shadowmoor (Uncommon)

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Formats:

Ghastlord of Fugue

Creature Spirit Avatar   4 / 4   {U/B}{U/B}{U/B}{U/B}{U/B} (5)

Ghastlord of Fugue can't be blocked.
Whenever Ghastlord of Fugue deals combat damage to a player, that player reveals their hand. You choose a card from it. That player exiles that card.
"He is a ghost that has never known life."
—The Seer's Parables



Color Identity: B,U,Black,Blue
Printings:
Shadowmoor (Rare)

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Formats:

Howling Fury

Sorcery {2}{B} (3)

Target creature gets +4/+0 until end of turn.
I howl my soul to the moon, and the moon howls with me.



Color Identity: B,Black
Printings:
Starter 1999 (Uncommon)

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Iron-Heart Chimera

Artifact Creature Chimera   2 / 2   {4} (4)

Vigilance
Sacrifice Iron-Heart Chimera: Put a +2/+2 counter on target Chimera creature. It gains vigilance. (This effect lasts indefinitely.)



Color Identity:
Printings:
Visions (Uncommon)

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Formats:

Jinxed Choker

Artifact {3} (3)

At the beginning of your end step, target opponent gains control of Jinxed Choker and puts a charge counter on it.
At the beginning of your upkeep, Jinxed Choker deals damage to you equal to the number of charge counters on it.
{3}: Put a charge counter on Jinxed Choker or remove one from it.



Color Identity:
Printings:
Mirrodin (Rare)

Foreign Names:

Formats:

Lava Flow

Sorcery {3}{R}{R} (5)

Destroy target creature or land.
People ran as never before at the thought of being buried and cremated at the same time.



Color Identity: R,Red
Printings:
Portal (Uncommon)

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Formats:

Lead-Belly Chimera

Artifact Creature Chimera   2 / 2   {4} (4)

Trample
Sacrifice Lead-Belly Chimera: Put a +2/+2 counter on target Chimera creature. It gains trample. (This effect lasts indefinitely.)



Color Identity:
Printings:
Visions (Uncommon)

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Formats:


Looter il-Kor

Creature Kor Rogue   1 / 1   {1}{U} (2)

Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever Looter il-Kor deals damage to an opponent, draw a card, then discard a card.
Unable to touch items of value, he goes forth to steal secrets instead.



Color Identity: U,Blue
Printings:
Time Spiral (Common)

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Mind Bend

Instant {U} (1)

Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another. (For example, you may change "nonblack creature" to "nongreen creature" or "forestwalk" to "islandwalk." This effect lasts indefinitely.)



Color Identity: U,Blue
Printings:
Ninth Edition (Rare)

Foreign Names:

Formats:

No results found.
Bummer

41 cards found.